📝Behavior Scripts
Behavior Scripts are ‘plugins’ of Morpheus.
Behavior Scripts are programs external to Morpheus Platform. They implement behaviors — event-based interactivity of Artifacts. Artifact developers can extend platform functionality using Behavior Scripts to make complex features out of simple blocks.
For example, a Scoreboard is a Content Display that changes its text every time it is hit by a Boxing Glove.
Hosting of Behavior Scripts
Behavior Scripts are designed to be developed by third parties as well as in-house. There are several options of where Behavior Scripts can be hosted:
Local machine of a developer using ngrok
(read more).
Quick turnaround for developing and debugging.
Big latence, can’t be scaled
Requires for a local machine
Proprietary hosting of the developer
Host a script that integrates with custom products or services of the developer.
Needs robust hosting to scale
Delays with ‘close-to-realtime’ behaviors.
Google Cloud account of the developer.
Same as above, but faster as it is uses same Google infrastructure.
Requires Google Cloud
Morpheus Google Cloud, separate VM or part of Morpheus Backend.
Implement close-to-realtime behaviors.
In-house only
Same VM as Unity Server of a Place
Achieve better close-to-realtime performance
In-house only
Requires infrastructure for delivering behaviors to the VM of Unity Server
Implemented as part of the app
Best close-to-realtime performance
Can leverage internal features of the platform
In-house only
Requires app updates
Assigning Behavior Scripts
For a Behavior Script to work, it must be associated with a certain behavior. In other words, a behavior must be created in a Place and then connected with Objects via Behaviors.
It could be done by several ways:
When an object is spawned, it can be already inhabited by a behavior (or behaviors).
behaviors can be specified either in Module Manifest or in Module Config.
Behavior Script URL
is provided in the spec.same specification may contain two filters —
listen
andcontrol
— which will serve as dynamic connectors of this particular.
place
messages can be sent with hope there is a Place Script which listens to them and enacts.
Behavior can change their sources
and subordinates
dynamically by sending messages as described above.
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